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A sinister force is raising the dead in the end times.

  • Click enemies to eliminate them.
  • Watch for friends and they'll help you!

Development Notes

Loss Eternal was originally a submission by Daniel Johnson and Brian Powers to an Synty Studios 11-day game jam. 

The art is from Synty "Polygon" series packs (UI elements were created with renders of 3D assets.)

A custom camera system builds a Cinemachine track dynamically at the start of each scene, and Virtual Cameras transition between points. This allowed easy scene construction, but led to some camera "wonkiness."

Updated 22 days ago
StatusIn development
AuthorStudio Bright
GenreAction

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Loss Eternal_Windows.zip 304 MB