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A sinister force is raising the dead in the end times.

  • Click enemies to eliminate them.
  • Watch for friends and they'll help you!

Development Notes

Loss Eternal was originally a submission by Daniel Johnson and Brian Powers to an Synty Studios 11-day game jam. 

The art is from Synty "Polygon" series packs (UI elements were created with renders of 3D assets.)

A custom camera system builds a Cinemachine track dynamically at the start of each scene, and Virtual Cameras transition between points. This allowed easy scene construction, but led to some camera "wonkiness."

Updated 1 day ago
StatusIn development
AuthorStudio Bright
GenreAction

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Loss Eternal_Windows.zip 304 MB